Friday, December 2, 2011

Guest blog: 5 Games that implement great Karma Systems

Infamous 2:

This game was developed by Sucker Punch Productions. Every action of the main character in Infamous affects Cole, the main character in some way. This is a popular and common title when talking about Karma systems.
Knights of the Old Republic
This RPG takes place within the Star Wars world and essentially gives the player different dialogue opportunities based on the choices of the character. Often the dialogue is presented as lengthy options after the conversation is over. BioWare, the developer, tends to make games from two perspectives: good and bad, and you can choose how to experience the story.

Mass Effect:

Mass Effect is another game developed by BioWare with a karma system similar to Knights of the old republic. However, the interaction during dialogue sequences was revamped to give a more cinematic feel. Interactions with NPCs feel less scripted.

Fallout 3:

A game developed by Bethesda Game Studios, takes the karma system in a new direction (although the system is actually referred to as Karma, in game). In addition to affecting the dialogue options, the choices a player makes have tangible effects on the player. For example, some abilities in the game require different levels of karma to obtain.

Fable:

Developed by Lionhead Studios, Fable offers a few unique twists to karma systems. Alignment is a major part of the game. The food you eat and the way you treat NPCs affects your alignment and your reputation. Further, your alignment affects your appearance. Play as a wholesome, do-gooder and your character appears bight and even sports a halo. Play as an evil, murdering goon and your appearance is dark and pale and your experience is increased at night.
On the other hand, the Grand Theft Auto series has a pathetic karma system. Get far enough away from the police, for example, and they’ll forget you just murdered an innocent pedestrian.

Podcast

Fable Karma System (research)

Introduction:

Fable is one of the more popular role playing games out there  today. The player takes on the role of The Hero of Oakvale, whose destiny is determined by the player.  Fable is set in a land once know as the Old Kingdom. ore spefically it takes place in Albion.  Albion is a network of city-staes with lawless plains and forest between them all.

Karma/Alignment:

In Fable, a player's Hero has a measure of good or evil alignment based on the Hero's actions. Good actions award good points, which produce a positive alignment, while committing evil acts adds evil points, producing a negative alignment. (basic alignment/karma system) Also their are certain food items within Fable that can affect the player's alignment. As an example eating tofu will earn the player positive points, while eating crunchy chicks will earn evil points. also if the player prays at certain temples, it can affect alignment. how good or evil a character affects how the character looks and how the non-playable characters react to the player.

Sources:

Buchanan, L. (2004, September 23). The Straight and Narrow. Chicago Tribune. Retrieved December 2, 2011, from http://www.chicagotribune.com/features/chi-0409230087sep23,0,988509.story

Fable Review for XBOX, 360 from 1UP.com. (2004, September 14). 1UP.com: Video Game Reviews, Cheats, and More. Retrieved December 2, 2011, from http://www.1up.com/reviews/fable 

Fable Review on Xbox - GameSpot.com. (n.d.). GameSpot is your go-to source for video game news, reviews, and entertainment. Retrieved December 2, 2011, from http://www.gamespot.com/fable/reviews/6106444/fable-review/platform/xbox 

Goldstein, H. (2004, August 27). Fable - Xbox Review at IGN . IGN Xbox: Games, Cheats, News, Reviews, and Previews. Retrieved December 2, 2011, from http://xbox.ign.com/articles/542/542632p1.html 

Saltzman, M. (2004, September 29). 'Fable' weaves fun fantasy adventure. USA Today . Retrieved December 2, 2011, from http://www.usatoday.com/tech/products/games/2004-09-29-fable-review_x.htm

Elderscrolls games and karma systems(research)

Introduction:

The Elder Scrolls series has several game titles in it that are very popular among gamers and non gamers alike.  There are two games in particular that have to do with karma systems. The games are Elders Scrolls Oblivion and Elders Scrolls SkyrimElders Scrolls Oblivion came out a few years ago and Elders Scroll SKyrim just came out this year. How ever they arent your typical karma systems.

Elders Scroll Oblivion:

First a brief background on Elder Scrolls Oblivion. The entire game is set as a open world sandbox adventure game in the mythical land of Cyrodiil, a province of Tamriel.(mythical continent which the entire series has been set on) Oblivion is the fourth game of the Elder Scrolls series and each games events are set after the previous games before it.  Oblivion's timeline is set after Elder Scrolls Morrowind, the previous installenment of the Elder Scrolls series.

Now for Oblivion's karma system. Its unique in fact it doesnt really track the players good karma only really keeps track of the bad karma. When the play commits a crime (be it a stealing or killing innocents) the guards will accost the player and the player has a few options:

  1. pay the fee and get away
  2. go to jail and serve time (not advisable because player can lose skills if its a long sentence)
  3. fight the guard
If the player chooses option 1 nothing happens, well the player loses gold but nothing serious. If the player chooses option 2 all items are removed and stored in a holding chest at a prison location, serving time also reduces player bounty. Now if the player chooses option 3 theres 2 out comes:

  1. the player dies
  2. the player kills the guard(s) and their bounty is increased
Elder Scrolls Skyrim:

Skyrim follows he rest of the Elder Scrolls series by being set 200 years after the events of Oblivion. Skyrim is still on the continent of Tamriel but now its the north northern part. Skyrim has the same otions if accosted by guards with 1 aditional option.

  • if its a minor crime the palyer can ask the guards if its really worth their time and the guards will let them go.
If the player chooses to fight or picks server time then escapes thier bounty will increase depending on the serverity of the crime. when the bounty increases it increases the chance of bounty hunters coming after the player.

Sources:

Bertz, M. (2011, January 17). The Technology Behind The Elder Scrolls V: Skyrim - The Elder Scrolls V: Skyrim - Xbox 360 - www.GameInformer.com. Home - GameInformer.com. Retrieved December 2, 2011, from http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx

The Elder Scrolls IV: Oblivion Review on Xbox 360 - GameSpot.com. (n.d.). GameSpot is your go-to source for video game news, reviews, and entertainment. Retrieved December 2, 2011, from http://au.gamespot.com/the-elder-scrolls-iv-oblivion/reviews/6146657/the-elder-scrolls-iv-oblivion-review/platform/xbox360

The Elder Scrolls IV: Oblivion Review - Xbox 360 Review at IGN . (2006, March 25). Microsoft Xbox 360 Games, Cheats, Walkthroughs, News, Reviews, Previews, Game Trailers & Videos - IGN. Retrieved December 2, 2011, from http://au.xbox360.ign.com/articles/698/698400p1.html 

 The Elder Scrolls IV: Oblivion Hands-on - PlayStation 3 Preview at IGN . (2007, February 6). IGN . Retrieved December 2, 2011, from http://ps3.ign.com/articles/762/762108p1.html

New Elder Scrolls V Skyrim Details - Xbox 360 News at IGN . (2011, January 11). Microsoft Xbox 360 Games, Cheats, Walkthroughs, News, Reviews, Previews, Game Trailers & Videos - IGN. Retrieved December 2, 2011, from http://xbox360.ign.com/articles/114/1143527p1.html

Thursday, December 1, 2011

interview with Church paster about game karma systems

Introduction:

The pastor has asked not to have his name revealed in the post. So for the purposes of the blog ill be calling him Pastor Bob. Pastor Bob is one of many pastors at the church in the neighborhood. Most of his time is spent in his office goign about his work. He has played a few games here and there but never anything serious. The Questions asked were:

  • Do you think current game karma systems work?
  • Why do you feel this way about the system?
  • What would you do to change it?
Do you think current game karma systems work?

Pastor Bob thought about the games he played trying to rember anything he could about the games karma system. he answered by saying "well seeing as I can not recall one to mind I would have to say that it doesnt work." Pastor Bob also felt he didnt rember it cuase it had no spiritual impact on him.

Why do you feel this way about the system?

Pastor bob didnt take to long in answering. he started with how he thought it was barely noticable in the game. He said if it worked it would have had a impact on him in the game which he felt there was non. He continued on a tangent before saying that it boiled down to that everyaspect didnt work well together.

What would you do to change it?

Pastor Bob thought a few minutes then said "well quiet honestly i dont know if i could do much of anything about it." he was asked to think about what his idea of a karma system was to get some thoughts of improvements in his head. he then said "well when u put it like that put the meter somewhere where the player can see how they re progressing with out being constantly reminded where there karma was." He then went on about making some sort of quests that impacted karma or make the quest clear that it will affect karma upon completion. He ended with wanting a clear line between good and bad.

Interview with Bestbuy Store manager about Game Karma Systems

Introduction:

John is a store manager at the local Best Buy in town. He was kind enough to take the time out to answer a few questions about game karma systems. the questions were:

  • Do you think current game karma systems work?
  • Why do you think its that way?
  • What would you do to improve the system

Do you think current game karma systems work?

John admitted he dint play a lot of video games but he had played a few that had a karma system in them. He didn't really have an opinion on weather or not it worked. He thought current ones were ok.

Why do you think its that way?

John seemed to pause while he thought of a way to explain.  after some time he said that he thought they were ok because there only purpose was too show the player which way they were tipping on the scale. He further went on to say he doesn't really understand the mechanic other then to advance the storyline in a direction.

What would you do to improve the system?

John again paused for awhile before answering. He said that he felt there wasn't much he could other then too possibly make the effects on the game more noticeable so it actually impacted the players in some way. He also thought that maybe there should be some sort karma award for moving a certain way. he was asked to expand on what he meant by karma award, and he said "well say ur going bad karma and in most games that means just killing random ppl for fun. well say u get to certain level and you wish you had a different sword.  well then there should be a sword rewarded to the player after so many kills to keep players going on that path."

Wednesday, November 30, 2011

How to Max Karma In Fallout 3

Introduction:

Fallout 3 is a post apoptilitic Role-playing game and has a karma/morality system that affects game play.
There is a way to do a neutral karma path but theres no extremes and some aspects of the game wont trigger. Here are a few tips to maxing karma in Fallout 3.

Sticking with one side:

First off its always easier if you choose one path and stick with it. Trying to switch path mid game can be hard to get max karma because of certain plot elements that may have already fired in the game. Examine each karma moment and save often so if it doesnt go the correct path u can redo.

Avoiding a netural option:

While there is an option to stay in the middle on this game it is extremely hard because there are so many quests that affect karma in a big way. also its quite easy to gain karma without trying too. For example if you help people for a quest and your neutral u can gain good karma for saving someone. another example would be when you enter an occupied house and steal you gain bad karma. while not impossible to stay neutral its just unadvised because u have to balance your good and bad acts throughout the entire game.

Look and read up on all quests:

There are numerous online sources that give you infromation abotu quests and the karma out comes on them. One quest i know about is the tranquil lane quest if you do what the little girl wants you to do to get out you get lots of bad karma. However, there is a good karma option that people are unaware of. There is an abandon house that has clickable objects (all version pc and consoles) there is a certain order you have to click the items to get out. however i do not know the order but the information can be found on numerous sites.

Get advice from other players

If you are unsure which way you will want to choose you can ask your friends and other gamers about their experience playing the game. You can also ask others for some tips on the harder quests in the game as well as what are the benefits to playing one way over the other. always be polite and nice when asking so you can get a timely and nice response.