Thursday, November 17, 2011

Infamous 2 Karma System

Basics

Infamous 2 is a followup to Sucker punches hit game Infamous.  The same factors that contributed to karma in the first infamous still apply in Infamous 2. Although there are few additions and changes.

Improvements

Brian Fleming of Sucker punch said in his blog "When we spent time thinking and designing the improved Karma system, we ultimately concluded that there was a way to make these choices both clearer and much more believable: to make your Karma decisions more about relationships and less about the specific choice at hand. So instead of a question that really didn’t relate to our primary gameplay (e.g. “should we take this food or give it away?”), in I2 we let the player decide who to ally with on a quest, or choose between Kuo’s surgical strike or Nix’s no-holds barred assault. You aren’t just choosing a mission, you’re choosing an ally and alienating another person. This was both clear for players, and more real." After playing Infamous 2 i can agree that the karma choices aqnd affects are much clearer then in Infamous.  They also updated there quest icons to let the player know concisely which way your karma will go from doing this quest.


Evil/ Bad karma from quest

Good karma from quest

Sources:

Fleming, B. (2011, February 11). What Goes Around Comes Around: More on the inFAMOUS 2 Karma System. Playstation Blog. Retrieved November 17, 2011, from blog.us.playstation.com/2011/02/11/what-goes-around-comes-around-more-on-the-infamous-2-karma-system/

Bad karma icon from http://images.wikia.com/infamous/images/8/86/Badmission.png

Good Karma icon from http://images.wikia.com/infamous/images/a/a1/Goodmission.png

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